Monday, August 8, 2011

Commander: Wort, Boggart Auntie


My most recent playgroup really enjoys playing Commander so I've been putting my constructed focus into that lately. I purchased the pre-constructed decks and have tinkered with them a bit. But rather and just build from those, I really wanted to try something with a bit more style. It doesn't hurt to have a closet full of old cards to keep costs down. I read over some of the forums on various blogs and liked the idea of a Wort, Boggart Auntie deck with an army of goblins. I was a fan of Goblin Bidding and Gob-Vantage back in the day. A Commander goblin deck re-hashes those themes and allows for some powerful vintage cards to boot. A weekend poring over old cards and some singles orders yielded a pretty solid deck that is a lot of fun to play.

Here is the current version:

General (1)

Wort, Boggart Auntie

Creatures (35)

Skirk Prospector
Goblin Welder
Goblin Chirurgeon
Skirk Drill Sergeant
Goblin Tinkerer
Goblin Piledriver
Mogg War Marshal
Goblin Recruiter
Stingscourger
Sparksmith
Weirding Shaman
Frogtosser Banneret
Mogg Maniac
Goblin Warchief
Mad Auntie
Goblin Ruinblaster
Goblin Sharpshooter
Goblin King
Gempalm Incinerator
Sensation Gorger
Taurean Mauler
Goblin Matron
Goblin Chieftain
Tuktuk Scrapper
Goblin Wizard
Moggcatcher
Goblin Ringleader
Squeaking Pie Grubfellows
Lightning Crafter
Skirk Fire Marshal
Siege-Gang Commander
Goblin Assassin
Earwig Squad
Kiki-Jiki, Mirror Breaker
Goblin Marshal

Equipment (2)

Skullclamp
Basilisk Collar

Non Equipment Artifacts (9)

Tormod's Crypt
Aether Vial
Sol Ring
Expedition Map
Mind Stone
Rakdos Signet
Oblivion Stone
Nevinyrral's Disk
Coat of Arms

Tutors (4)

Gamble
Vampiric Tutor
Diabolic Intent
Demonic Tutor

Enchantments (6)

Goblin Bombardment
Boggart Shenanigans
Dralnu's Crusade
Shared Animosity
Phyrexian Arena
Chaosphere

Other Sorceries and Instants (9)

Tarfire
Nameless Inversion
Terminate
Wheel of Fortune
Ambition's Cost
Syphon Mind
Damnation
Living Death
Patriarch's Bidding

Land (34)

Maze of Ith
Wooded Foothills
Arid Mesa
Scalding Tarn
Bloodstained Mire
Blackcleave Cliffs
Blood Crypt
Rakdos Carnarium
Lavaclaw Reaches
Dragonskull Summit
Badlands
Molten Slagheap
Auntie's Hovel
Graven Cairns
Sulfurous Springs
Shadowblood Ridge
Volrath's Stronghold
Mutavault
Ancient Tomb
Vesuva
Strip Mine
Goblin Burrows
Bojuka Bog
Vault of Whispers
Urborg, Tomb of Yawgmoth
Barren Moor
Swamp
Shinka, The Bloodsoaked Keep
Great Furnace
Forgotten Cave


It took me a while to cull my goblin collection to get to the right creatures for this deck, especially in a multi-player environment. Staples like Goblin Lackey or Mogg Fanatic were initially in earlier versions of the deck, but eventually replaced my Mogg's with a bit more staying power or utility. All of the gobbos in this deck either focus on card advantage or making other goblins more mana efficient or more powerful.

I chose a variety of utility spells to help achieve constant hand or board re-fills. This deck has 4 cheap tutors for anything needed, and a number of other means to grab goblins with the Recruiter, Moggcatcher and Matron. Cards like Wheel of Fortune allow for gratuitous card recovery after any kind of wipe. Ditto Living Death and Patriarch's Bidding.

Spot removal is generally inefficient in Commander but this deck allows for some exceptions to that. Terminate is so incredibly efficient I think it's worth playing. It sends most generals away for at least a turn or two and is particularly special when used on something exceptionally expensive. Tarfire and Nameless Inversion are nothing exciting, but become quite playable in a deck where they can be recruited, grabbed with a ringleader and recurred with Wort.

Naturally you'll see plenty of Commander staples in this deck as well. Tormod's Crypt, Maze of Ith and Sol Ring are all just as home here as any other Commander deck.

Because we're playing a relatively inflexible color combination I chose to use cards like Disk and Oblivion Stone for enchantment removal that otherwise couldn't be dealt with. Chaosphere is a nice answer to flying armies of which this deck has otherwise little defense against.

There are also a number of soft combos in this deck. Recurring Goblin Marshal's can be amusing with Wort, especially when a Coat of Arms or Shared Animosity is on the table. Skullclamp is a potent card drawing engine all by itself, especially when a number of tokens and generators are in play. Goblin Sharpshooter equipped with Basilisk Collar is Wrath of God for everyone else and the Kiki-Jiki, Lightning Crafter, Sacrifice combination can end the game instantly if you are allowed to go infinite with 3 points of damage per ping.

Whether I can over-run opponents with a swarm of goblins or combo out a well-timed bidding or Lightning Crafter, this deck has a lot of ways to win and do it explosively.

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