Monday, March 14, 2011

Playing: Tinkering with Witch Hunters again


I've been messing around with Army builder lately trying to put together a quality Witch-hunters list. With some back and forth about including inducted guard at the 1500 point level I've decided to finally drop the platoon in favor of less troop choices and putting the points into other aspects of the army.

My latest version originally had a cannoness and an inquisitor in the elite slot but after some deliberation I decided to drop them both in favor of an Inquisitor lord and then another celestians unit. I lose faith points this way and a book this way but make up list points in other areas. It allows for a more potent Inquisitor retinue with some neat tricks.

Inquisitor Witch Hunters - 1500

HQ

Inquisitor Lord (Bolt Pistol, Close Combat Weapon, Psychic Hood)
w Retinue
Sage
Sage
Warrior (Plasma)
Warrior (Plasma)

Elite

Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)

Troops

Battle Sisters x 20 w Veteran (Book of St Lucius, Eviscerator) and Priest (Eviscerator)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)

Heavy Support

Exorcist
Exorcist
Immolator (Smoke)

The Inquisitor Retinue is min/maxed. The Sages increase the Inquisitor BS to 5 and makes everyone in the unit shoot as twin linked. This is a cool combo with the Plasma as I re-roll gets hot or any miss I choose. The inquisitor is also now WS 5 with a CC weapon giving him 4 cc attacks and 5 on the charge. I also like the psychic hood with LD 10. A big screw you to Null Zone and JAWW.

You'll notice the extra immolator in the heavy slot. This is how the HQ unit gets around.

In the troop slot I opted for a 20 count sister of battle death star with double embedded eviscerators. This unit is a cc force with Divine Guidance (any wound rolls that are sixes ignore armor) and then a nasty tarpit if the number are whittled down to use Spirit of the Martry (entire unit gains invuln saves equal to armor). Backing up this unit are a couple stormtrooper units in rhinos that we use to grab objectives.

The rest of the list is standard fare. Celestians are the best unit in the book and Immolators the best dedicated transport for them. We take 3 of each. Exorcists round out the heavy support slot.

I'll keep tabs on some games going forward and report some results.

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