Commander: Wort, Boggart Auntie


My most recent playgroup really enjoys playing Commander so I've been putting my constructed focus into that lately. I purchased the pre-constructed decks and have tinkered with them a bit. But rather and just build from those, I really wanted to try something with a bit more style. It doesn't hurt to have a closet full of old cards to keep costs down. I read over some of the forums on various blogs and liked the idea of a Wort, Boggart Auntie deck with an army of goblins. I was a fan of Goblin Bidding and Gob-Vantage back in the day. A Commander goblin deck re-hashes those themes and allows for some powerful vintage cards to boot. A weekend poring over old cards and some singles orders yielded a pretty solid deck that is a lot of fun to play.

Here is the current version:

General (1)

Wort, Boggart Auntie

Creatures (35)

Skirk Prospector
Goblin Welder
Goblin Chirurgeon
Skirk Drill Sergeant
Goblin Tinkerer
Goblin Piledriver
Mogg War Marshal
Goblin Recruiter
Stingscourger
Sparksmith
Weirding Shaman
Frogtosser Banneret
Mogg Maniac
Goblin Warchief
Mad Auntie
Goblin Ruinblaster
Goblin Sharpshooter
Goblin King
Gempalm Incinerator
Sensation Gorger
Taurean Mauler
Goblin Matron
Goblin Chieftain
Tuktuk Scrapper
Goblin Wizard
Moggcatcher
Goblin Ringleader
Squeaking Pie Grubfellows
Lightning Crafter
Skirk Fire Marshal
Siege-Gang Commander
Goblin Assassin
Earwig Squad
Kiki-Jiki, Mirror Breaker
Goblin Marshal


Equipment (2)

Skullclamp
Basilisk Collar

Non Equipment Artifacts (9)

Tormod's Crypt
Aether Vial
Sol Ring
Expedition Map
Mind Stone
Rakdos Signet
Oblivion Stone
Nevinyrral's Disk
Coat of Arms

Tutors (4)

Gamble
Vampiric Tutor
Diabolic Intent
Demonic Tutor

Enchantments (6)

Goblin Bombardment
Boggart Shenanigans
Dralnu's Crusade
Shared Animosity
Phyrexian Arena
Chaosphere

Other Sorceries and Instants (9)

Tarfire
Nameless Inversion
Terminate
Wheel of Fortune
Ambition's Cost
Syphon Mind
Damnation
Living Death
Patriarch's Bidding

Land (34)

Maze of Ith
Wooded Foothills
Arid Mesa
Scalding Tarn
Bloodstained Mire
Blackcleave Cliffs
Blood Crypt
Rakdos Carnarium
Lavaclaw Reaches
Dragonskull Summit
Badlands
Molten Slagheap
Auntie's Hovel
Graven Cairns
Sulfurous Springs
Shadowblood Ridge
Volrath's Stronghold
Mutavault
Ancient Tomb
Vesuva
Strip Mine
Goblin Burrows
Bojuka Bog
Vault of Whispers
Urborg, Tomb of Yawgmoth
Barren Moor
Swamp
Shinka, The Bloodsoaked Keep
Great Furnace
Forgotten Cave


It took me a while to cull my goblin collection to get to the right creatures for this deck, especially in a multi-player environment. Staples like Goblin Lackey or Mogg Fanatic were initially in earlier versions of the deck, but eventually replaced my Mogg's with a bit more staying power or utility. All of the gobbos in this deck either focus on card advantage or making other goblins more mana efficient or more powerful.

I chose a variety of utility spells to help achieve constant hand or board re-fills. This deck has 4 cheap tutors for anything needed, and a number of other means to grab goblins with the Recruiter, Moggcatcher and Matron. Cards like Wheel of Fortune allow for gratuitous card recovery after any kind of wipe. Ditto Living Death and Patriarch's Bidding.

Spot removal is generally inefficient in Commander but this deck allows for some exceptions to that. Terminate is so incredibly efficient I think it's worth playing. It sends most generals away for at least a turn or two and is particularly special when used on something exceptionally expensive. Tarfire and Nameless Inversion are nothing exciting, but become quite playable in a deck where they can be recruited, grabbed with a ringleader and recurred with Wort.

Naturally you'll see plenty of Commander staples in this deck as well. Tormod's Crypt, Maze of Ith and Sol Ring are all just as home here as any other Commander deck.

Because we're playing a relatively inflexible color combination I chose to use cards like Disk and Oblivion Stone for enchantment removal that otherwise couldn't be dealt with. Chaosphere is a nice answer to flying armies of which this deck has otherwise little defense against.

There are also a number of soft combos in this deck. Recurring Goblin Marshal's can be amusing with Wort, especially when a Coat of Arms or Shared Animosity is on the table. Skullclamp is a potent card drawing engine all by itself, especially when a number of tokens and generators are in play. Goblin Sharpshooter equipped with Basilisk Collar is Wrath of God for everyone else and the Kiki-Jiki, Lightning Crafter, Sacrifice combination can end the game instantly if you are allowed to go infinite with 3 points of damage per ping.

Whether I can over-run opponents with a swarm of goblins or combo out a well-timed bidding or Lightning Crafter, this deck has a lot of ways to win and do it explosively.

Playing: Bay Area Open Results and Army Lists

Reecius and crew pulled off an amazing event up in Northern California. The Bay Area Open fielded 75 40k players over 7 rounds of Swiss and produced some incredible highly competitive no holds barred 40k gaming.

Blogs around the internets are taking in the batreps. Table top war has a nice account here along with some pictures from the event. Galaxy in flames has their account here. The Ninja Hut batreps can be found here. Michael Oade discusses his 5th place finish with Blood Angels here. Eldritchstromer's report on his Dark Eldar is here.

Top 4 finisher lists are below. I'll post a full rundown of the standings later:

First Place

James Curry - Imperial Guard

HQ

Company Command Squad (Plasma x 4), OoF, Chimera HHF

Troops

Veteran Squad x10 (Plasma x 3), A.Cannon, Chimera, HHF
Veteran Squad x10 (Plasma x 3), A.Cannon, Chimera, HHF
Veteran Squad x10 (Melta x 3), 1x Shotgun, Demolitions, Chimera, HHF
Veteran Squad x10 (Melta x 3), 1 x Shotgun , Chimera, HHF
Veteran Squad x10 (Melta x 3), 1 x Shotgun , Chimera, HHF

Elites

Ratlings x 5

Fast Attack

Vendetta: H.Bolters
Vendetta: H.Bolters

Heavy

Manticore
Manticore
Hydra x 2

Second Place

Nathan Whitacre - Orks

HQ

Ghazghkull Thraka
Big Mek w Kustom Forcefield

Troops

19 Slugga Boyz: Nob, Klaw, B.Pole
20 Slugga Boyz: Nob, Klaw, B.Pole
Grots x 12: Runtherd
Nobs x 8: 8xCybork and Eavy Armor, 2 Klaws, 2xBig Choppas, Painboy, WAAGH!! Banner, B.Pole x 3

Heavy Support

Battle Wagon: Red Paint, A.Plates, 2xB.Shoota, Boarding Plank
Battle Wagon: Red Paint, A.Plates, 2xB.Shoota, Boarding Plank
Battle Wagon: Red Paint, A.Plates, 2xB.Shoota

Fast Attack

Deff Kopta: Buzz Saw
Deff Kopta: Buzz Saw

Elite

Lootas x 13
Lootas x 5
Lootas x 5

Third Place

Alan Hernandez - Grey Knights

HQ

Draigo
Librarian: Warding Stave, Hammerhand, Might, Quicksilver, Sanctuary, Shrouding

Troops

Paladins x 10: Sword x 3 (1 M.C.), Hammer x 2, Halbred x 4 (1 M.C.), Bro Banner, M.C. Psychannon x 3, P.Cannon x 1,
Strike Squad x 10: Psycannon x2, M.C. Sword

Fast Attack

Interceptors x 10: M.C.Daemonhammer x 1, Psycannon x2

Heavy Support

Psyfilemen Dread

Fourth Place

Christian Alessi - Grey Knights

HQ

Xenos Inquisitor: Rad Grenades, Psykotroke, Hammer Hand
Coteaz

Elites

Techmarine: Rad Grenades, Psykotroke, 3 x Servo Skull
Venerable Dread: Psyfilemen

Troops

Warrior x 3, Psyker x 5: M.Gun x 3, Chimera, Searchlight
Warrior x 3, Psyker x 5: M.Gun x 3, Chimera, Searchlight
Warrior x 3: M.Gun x 3, Chimera, Searchlight
Death Cults x 6, Crusader x 3, Crusader x 3: Chimera, Searchlight
Death Cults x 6, Crusader x 3, Crusader x 3: Chimera, Searchlight

Heavy

Psyfilemen Dread
Psyfilemen Dread
Psyfilemen Dread


Final Standings






Place Name Points Record Army

1 Curry, James 7 7-0-0 Imperial Guard
2 Whitacre, Nathan 6 6-1-0 Orks
3 Hernandez, Allan 6 5-0-2 Grey Knights
4 Alessi, Christian 5.5 5-1-1 Grey Knights
5 Oade, Michael 5.5 4-1-2 Blood Angels
6 Bass, Michael 5 5-2-0 Dark Eldar
7 Joos, Levi 5 4-1-2 Orks
8 Sellers, Josh 5 5-2-0 Grey Knights
9 Houghtby, Julian 5 4-1-2 Tyranids
10 Regul, Jon 5 5-2-0 Orks
11 Kaminsky, Jeffrey 5 5-2-0 Chaos Space Marines
12 Jacobsen, Russel 5 4-1-2 Space Wolves
13 Adderson, Russ 5 5-2-0 Orks
14 Pace, Robert 5 4-1-2 Dark Eldar
15 Bousquet, Joshua 4.5 4-2-1 Blood Angels
16 Smith, Steven 4.5 3-1-3 Dark Eldar
17 Wilder, Benjamin 4.5 4-2-1 Chaos Space Marines
18 Danke, Gordy 4.5 4-2-1 Grey Knights
19 McKelvey, Paul 4.5 4-2-1 Tau
20 Gurule, Jason 4.5 4-2-1 Dark Angels
21 Epstein, Ehren 4.5 4-2-1 Dark Eldar
22 Villagrana, Joaquin 4 3-2-2 Grey Knights
23 Caballero, Pablo 4 4-3-0 Blood Angels
24 Miller, Douglas 4 4-3-0 Imperial Guard
25 Mclaughlin, Tom 4 3-2-2 Space Marines
26 Tangey, Michael 4 3-2-2 Dark Eldar
27 Ferrell, Peter 4 4-3-0 Imperial Guard
28 Brown, Kevin 4 4-3-0 Tyranids
29 Holt, Keith 4 4-3-0 Necrons
30 Glenboski, Doc 4 3-2-2 Imperial Guard
31 Entropo, Mike 4 3-2-2 Eldar
32 Loukides, Mathew 3.5 3-3-1 Blood Angels
33 Kingsley, Davis 3.5 3-3-1 Space Marines
34 Moore, Michael 3.5 3-3-1 Blood Angels
35 Steele, Casey 3.5 3-3-1 Blood Angels
36 Pierce, Charles 3.5 2-2-3 Blood Angels
37 Chadwik, Ian 3.5 3-3-1 Tyranids
38 Lemly, Jack 3.5 3-3-1 Tyranids
39 Webster, Scott 3.5 2-2-3 Space Wolves
40 Reeser, James 3.5 3-3-1 Imperial Guard
41 Bruch, Andrew 3.5 3-3-1 Dark Angels
42 Heater, Kenneth 3 3-4-0 Dark Eldar
43 Frazier, Xavier 3 3-4-0 Dark Eldar
44 Cotton, Alexander 3 2-3-2 Eldar
45 Nieuwenhuis, Daniel 3 2-3-2 Space Marines
46 Kirkendall, Nick 3 2-3-2 Imperial Guard
47 Gahner, Ian 3 3-4-0 Space Marines
48 Cornelius, Paul 3 3-4-0 Orks
49 Machado, Jon 3 2-3-2 Blood Angels
50 Jernigan, Kelly 2.5 2-4-1 Space Marines
51 Setchell, Pete 2.5 2-4-1 Tyranids
52 Scgwl, Scott 2.5 2-4-1 Dark Eldar
53 Hoover, Peter 2.5 2-4-1 Chaos Daemons
54 Weyermuller, John 2.5 2-4-1 Space Wolves
55 Hoover, Jason 2.5 2-4-1 Blood Angels
56 Kishimoto, Brian 2 1-4-2 Orks
57 Trammel, Timothy 2 2-5-0 Dark Angels
58 Doan, David 2 1-4-2 Blood Angels
59 Ruggiero, Phillip 2 2-5-0 Dark Eldar
60 Gordon, Thomas 2 2-5-0 Blood Angels
61 Bevard, Douglas 2 1-4-2 Dark Eldar
62 Key, David 2 2-5-0 Blood Angels
63 Jung, Joshua 1.5 0-4-3 Orks
64 Saraga, Dante 1.5 1-5-1 Eldar
65 Myers, Nick 1.5 1-5-1 Space Marines
66 Franklin, Carlos 1.5 1-5-1 Tau
67 Saraga, Chris 1 1-6-0 Grey Knights
68 Bredt, Adam 1 1-6-0 Tau

M12 Prerelease - Tournament Report


I decided to try my hand at the M12 prerelease last weekend. I haven't played in a sanctioned tournament in years and I haven't played in one this large, 60 people, in even longer.

Here was my full card pool:

Green

Overrun
Garruk's Companion
Stampeding Rhino
Lurking Crocodile
Arachnus Web
Titanic Growth
Stingerfling Spider
Lure
Greater Basilisk
Bountiful Harvest x2
Gladecover Scout
Naturalize
Doubling Chant

Red

Crimson Mage
Grim Lavamancer
Volcanic Dragon
Bonebreaker Giant
Goblin War Paint
Lightning Elemental
Goblin Fireslinger x2
Fling
Goblin Arsonist
Firebreathing
Stormblood Berserker
Lava Axe
Circle of Flame
Goblin Piker
Slaughter Cry
Tectonic Rift

Black
Hideous visage
Devouring swarm
Gravedigger
Drifting shade
Disentomb
Hideous visage
Deathmark
Child of night
Brink of disaster
Tormented soul
Bloodrage vampire
Blood seeker
Zombie goliath
Dark favor

White

Aegis Angel
Arbalest Elite
Archon of Justice
Armored Warhorse
Griffin Sentinel
Serra Angel
Gideon's Lawkeeper
Lifelink x2
Griffin rider
Guardian's pledge
Demystify
Pride Guardian x2
Celestial purge
Stave off

Blue

Master Thief
Levitation
Merfolk mesmerist x2
Jace's archivist
Aether Adept
Aven Fleetwing
Coral Merfolk x2
Harbor Serpent
Merfolk Looter
Sphinx of Uthuun
Skywinder Drake
Cancel
Divination
Ice Cage
Mana Leak
Unsummon
Jace's erasure

Artifact



Elixir of immortality
Scepter of empires
Wurm's tooth
Kite Shield

The pool had some powerful stuff but wasn't especially deep in any color. I took a long look at Overrun and Volcanic Dragon and tried to see if I could make green or red work somehow but decided that Green just wasn't deep enough. After Stingerfling Spider and the Rhino it fell off considerably. Red had Grim Lavamancer and a couple capable creatures but no real staples like shock or incinerate.

Black I dismissed right away. It had a Gravedigger and a Deathmark and little else. Blue and White stood out as the obvious choices after going through the other colors. I had tons of massive fliers, some nice permission and some utility spells. What I happened to lack were some combat tricks but blue/white doesn't have a lot of those anyway. I had an Unsummon and a stave off. I had to rely on Ice Cage instead of Pacifism. Blue also wasn't especially deep. After counting up the playable cards I was looking at coral merfolk and Harbor Serpent as maindeck options. I considered splashing red or green but didn't have any mana enablers to do this. I tend to get screwed when I try splashing a couple lands of an off-color without any kind of fetch or artifact fixing. So I stuck with blue/white and hoped my powerful creatures could outpace my lack of the ability to permanently remove things from play and I also hoped that my weak low curve could survive long enough to get into the 5-7 drop range.

Here is the deck I put together:


Creatures

Aegis Angel
Arbalest Elite
Archon of Justice
Armored Warhorse
Griffin Sentinel
Serra Angel
Gideon's Lawkeeper

Aether Adept
Aven Fleetwing
Coral Merfolk x2
Harbor Serpent
Merfolk Looter
Sphinx of Uthuun
Skywinder Drake

Spells


Stave off
Cancel
Divination
Ice Cage
Mana Leak
Unsummon

Artifact

Kite Shield

Land

9 Island
9 Plains

Notable Sideboard Cards

Demystify
Master Thief
Pride Guardian x2
Celestial Purge

Master thief went back and forth from a maindeck choice to a sideboard choice but in the majority of games I started it in my sideboard. I'm not sure if this was the right choice but a figured a 2/2 flyer with no other notable abilities probably wasn't worth maindecking in an environment with few artifacts.

Round 1:

I sat down against a clearly capable player piloting a red/green beatdown deck. He was sporting Jade Mage and Goblin Fireslingers backed by some bloodthirst and beefy green creatures like Stampeding Rhino and Stingerfling Spider. The first game I sat on 3 islands and a plains for a while and stalled out holding a couple angels in my hand. I was pinged to death by Goblin Fireslingers. Game 2 I managed to get up to six mana to desperately summon an Aegis Angel only to see it plummeted. My Serra was likewise removed by Stingerfling Spider and I didn't have any answers to his pingers. I probably sideboarded wrong as I put in both pride guardians and then regretted it when both hit the table. They didn't help me as much as I initially thought they would.

Loss 0-2 (Match Record 0-1)

Round 2:

She is piloting a green/white beef deck with creatures as large as mine. Ideally I would be able to rush on the ground early and finish in the air because she doesn't have much of a mana curve but I start slowly and only get a couple merfolk hits in before she drops down an Archon of Justice and Double Vastwood Gorger. I manage to Ice cage the Archon, group block her gorgers and ride a Serra Angel to victory in the air after tempoing her gorgers with bounce spells.



Game 2 goes much worse as she boards in two plummets and blows up my Archon and Aegis Angel. I drop a Serra again but it's destroyed by a Stingerfling Spider and her beefy ground creatures finish me off. Game 3 goes almost as poorly as Game 2 for me. I see a plummet again and the spider comes down again as well taking out my Skywinder Drake. This time she enchants it with Spirit Mantle and stops my air attack completely. I still manage to stall out her creatures with enough of my own and Gideon's Lawkeeper. She plays a bit too timidly and misses some crucial attack phases and I manage to finally overwhelm her in the air with my Sphinx of Uthuun and additional card advantage from my looter and divination.

Win 2-1 (Match Record 1-1)

Round 3:

He's playing a Blue/Black deck with some decent removal and some large black creatures like Sengir Vampire and Drifting Shade. He also has a couple of Gravediggers. His creatures are otherwise small though and I'm able to take over the board with larger bodies. I manage to play some bounce tricks with Aether Adept and Unsummon and Ice Cage his Vampire before beating him with Aegis Angel. In Round 2 I have an easier time despite a deathmark to one of my Angels. I eventually get a Sphinx in play which he doom blades but draw into more creatures and eventually finish him off with an unblockable Harbor Serpent.

Win 2-0 (Match Record (2-1)

Round 4:

I'm up against yet another Green/White deck. This one doesn't have quite the beef I saw in round 2 but still has some quality creatures like a Lawkeeper and Stampeding Rhino. He is running double siege mastadon which I'm not too concerned about. He also drops an Aegis Angel and Stingerfling Spider (god that card is good against me) but I bounce his angel away and then mana leak his attempt to replay it. I am able to stave off his pacifism and then cancel his Garrukk before finishing him off with an Archon. In Game 2 he has a faster accelerated play with a first turn elf and gets the lawkeeper into play again. I don't see Garruk but he pacifies my early blockers and sends in the ground forces. I demystify his pacifism to try to stabilize but then he drops a Sun Titan to recur it and I scoop. Game 3 goes quickly as I curve up into my fliers and I don't see a lot of answers. I mana leak his attempts at removal and he never gets a chance to play his bombs and I ride my Angels to victory again.

Win 2-1 (Match Record 3-1)

Round 5:


He has a blue/white deck but with a much smaller mana curve with creatures like Stormfront Pegasus and Azure Mage backed by a couple of cancels and a mana leak. Despite getting a Azure Mage into play and drawing proably several cards with it I'm still able to outpace him because I have better board control and a merfolk looter. I eventually sneak a Serra Angel into play and he has nothing big enough to stop it in the air. Game 2 he opens with a turn 1 Elite Vanguard which eats away at my life total before slapping an Angelic Destiny on it knocking me down to 8. I respond with an Aether Adept and win a Counter War. I eventually get a Harbor Serpent into play and seal up the game.

Win 2-0 (Match Record 4-1)

Round 6:

He is playing a blue/red/white deck with equal parts of everything and manalith's to stabilize his mana base. We have a ground standoff in game one until he gets a lawkeeper down and starts tapping my threats. I make a major play error by announcing my attack phase, bouncing a bloodthirst ogre back to his had with my Aether Adept and then attempting to send in the team. He corrects me for skipping my attack phase and despondent I realize I probably gave away the game by missing out on at least 4 damage if not 6. I'm eventually outraced in life after he shocks my own lawkeeper off the board but I'm still in the game until he slaps down Jace and mills me to death over the next 2 turns. Game 2 goes better for me as I try to play around represented counters and realize later on I should have just cast my larger spells as early as possible. I stabilize from his early threats and dump an Aegis Angel into play followed by my Sphinx. I sit at only 5 life but swing into him for big damage in the air and figure I will finish him off a turn later with a lawkeeper keeping his biggest threat in check and only 4 possible represented damage on the table. However he top decks a Volcanic Dragon and slaps it into the battlefield. I can tap the dragon down with the lawkeeper but in doing so will take 5 combat damage from the rest of his creatures. I lose.

Loss 0-2 (Match Record 4-2)

That's the end of the tournament. I wasn't completely displeased with my record but was irritated with my play errors in Round 6. He was a very good player with a good deck but I felt that match was very winnable and my play errors likely cost me. Round 1 was more about a bad draw in game 1 and questionable sideboarding. I'm not sure if I would have recovered from that one even with perfect play though.

My winnings were only 3 packs for finishing with 12 points. I was 13th out of 60. For someone who hasn't played in a tournament in many years with a set I've never seen before I'll gladly take it.

Sprue Posse Open #8

The Sprue Posse presents the:

SPRUE POSSE OPEN

5th Edition Warhammer 40k Tournament

Saturday, May 21st, 10:30 AM

Hosted by

Aero Hobbies and Games

1500 Points

4 Rounds Swiss-System

INAT FAQ*

Unpainted Models Allowed; WYSIWYG

Standard Missions from the 5th Edition Rulebook

To be announced on day of tournament

Prize Support for Best General

Prize Support for Best Painted

$12 entry fee!

Limited Seating!

Sign Up with Paypal

Please submit a typed army list to the tournament organizer on the day of the tournament.

*INAT FAQ is the independent national tournament FAQ located here:

Aero Hobbies and Games

2918 Santa Monica Boulevard #3
Santa Monica, CA 90404

(310) 828-5264

Questions? Please contact Kevin Nash

Playing: Tinkering with Witch Hunters again


I've been messing around with Army builder lately trying to put together a quality Witch-hunters list. With some back and forth about including inducted guard at the 1500 point level I've decided to finally drop the platoon in favor of less troop choices and putting the points into other aspects of the army.

My latest version originally had a cannoness and an inquisitor in the elite slot but after some deliberation I decided to drop them both in favor of an Inquisitor lord and then another celestians unit. I lose faith points this way and a book this way but make up list points in other areas. It allows for a more potent Inquisitor retinue with some neat tricks.

Inquisitor Witch Hunters - 1500

HQ

Inquisitor Lord (Bolt Pistol, Close Combat Weapon, Psychic Hood)
w Retinue
Sage
Sage
Warrior (Plasma)
Warrior (Plasma)

Elite

Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)
Celesitans x 5 (Melta x2) w Immolator (Smoke)

Troops

Battle Sisters x 20 w Veteran (Book of St Lucius, Eviscerator) and Priest (Eviscerator)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)
Inquisitorial Storm Trooper x 5 (Plasma x2) w Rhino (Smoke)

Heavy Support

Exorcist
Exorcist
Immolator (Smoke)

The Inquisitor Retinue is min/maxed. The Sages increase the Inquisitor BS to 5 and makes everyone in the unit shoot as twin linked. This is a cool combo with the Plasma as I re-roll gets hot or any miss I choose. The inquisitor is also now WS 5 with a CC weapon giving him 4 cc attacks and 5 on the charge. I also like the psychic hood with LD 10. A big screw you to Null Zone and JAWW.

You'll notice the extra immolator in the heavy slot. This is how the HQ unit gets around.

In the troop slot I opted for a 20 count sister of battle death star with double embedded eviscerators. This unit is a cc force with Divine Guidance (any wound rolls that are sixes ignore armor) and then a nasty tarpit if the number are whittled down to use Spirit of the Martry (entire unit gains invuln saves equal to armor). Backing up this unit are a couple stormtrooper units in rhinos that we use to grab objectives.

The rest of the list is standard fare. Celestians are the best unit in the book and Immolators the best dedicated transport for them. We take 3 of each. Exorcists round out the heavy support slot.

I'll keep tabs on some games going forward and report some results.

Playing: Sprue Posse #7 Army Lists




Sprue Posse #7 was a success with 12 players coming out to Aero Hobbies and Games to compete for prizes and pride. Allan Hernandez won the event with the only undefeated record at 3-0-1 beating John Mann's Dark Angels in the final round to secure the tournament victory. Round by Round results for this event can be found here. Army lists and pictures are below.

First Place

Allan Hernandez - Daemonhunters




HQ

Grey Knight Hero - Brother Captain (Nemesis Force Weapon)
w Retinue, Terminators x2 (Nemesis Force Weapon)

Troops

Grey Knights x6 (Psycannon x2) Justicar (Nemesis Force Weapon)
Grey Knights x6 (Psycannon x2) Justicar (Nemesis Force Weapon)
Platoon Command Squad x5 (Flamer x4) Chimera (Heavy Bolter)
Infantry Squad x 10 (Melta x1, Autocannon Team) Chimera (Heavy Bolter)
Infantry Squad x 10 (Plasma x1, Autocannon Team) Chimera (Heavy Bolter)

Heavy Support

Land Raider (TL Lascannon x2, TL Heavy Bolter)
Land Raider (TL Lascannon x2, TL Heavy Bolter)

Second Place

John Mann - Dark Angels



HQ

Belial (Thunderhammer + Stormshield)

Troops

Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Tactical Squad x 5 (Flamer) w Razorback (Lascannon)

Heavy Support

Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)



Third Place

Lee Horn - Space Wolves

HQ

Wolf Senior Officer (Wolf Claw, Saga of Majesty, Wolf Tail Talisman)
Wolf Senior Officer (Power Fist, Saga of Bear, Wolf Tail Talisman)

Troops

Grey Hunters x 10 (Melta x2) Mark of Wulfen, Power Weapon w Rhino (Extra Armor)
Grey Hunters x 10 (Melta x2) Mark of Wulfen, Power Weapon w Rhino (Extra Armor)
Grey Hunters x 5 w Razorback (Lascannon, TL Plasma)

Heavy

Long Fangs x6 (Missile Launchers x5)
Long Fangs x6 (Missile Launchers x5)

Fast Attack

Fenrisian Wolves x 13

Best Painted

Derek Page - Blood Angels



HQ

Librarian (Fear of the Darkness, Blood Lance)

Elite

Sanguinary Priest x2 (Power Weapon)

Troops

Assault Squad x10 (Jump Packs Removed, Melta x1, Power Weapon) Land Raider Redeemer (Extra Armor, Multi Melta)
Assault Squad x10 (Jump Packs Removed, Melta x1, Power Weapon) Land Raider Redeemer (Extra Armor, Multi Melta)

Fast Attack

Baal Predator (Extra Armor)

Heavy Support

Dreadnaught (Plasma Cannon, Heavy Flamer)
Dreadnaught (Plasma Cannon, Heavy Flamer)



Remaining Lists

Sergio Alvarez - Blood Angels

HQ

Mephiston
Librarian (Shield of Sanguinius, Sanguine Sword)

Elite

Chaplain

Troops

Assault Marines x 5 (Melta x1) w Razorback TL LasCannon
Assault Marines x 5 (Melta x1) w Razorback TL LasCannon
Death Company x5 (Power Fist, Power Weapon x2, Infernus Pistol) w Land Raider Crusader (Extra Armor and Multi Melta)

Heavy Support

Devastator Squad x 5 (Missile Launcher x4)

Fast Attack

Baal Predator (Heavy Bolters)



Patrick Burdine - Dark Eldar

HQ

Haemonoculus (Webway Portal, Shattershard)

Troops

Wyches x9 (Hekatrix, Agonizer, Haywire Grenades, Shock Prow) w Raider
Warrior x5 (Blaster)
Warrior x5 (Blaster)
Warrior x5 (Blaster)

Elite

Trueborn x5 (Splintercannon x2, Shock Prow) w Raider
Trueborn x5 (Splintercannon x2) w Raider
Trueborn x5 (Splintercannon x2) w Raider

Fast Attack

Reavers x5 (Cluster Caltrops, Heat Lance)

Heavy Support

Ravager
Ravager
Ravager

Todd Carrigan - Space Wolves

HQ

Wolf Lord w Mount (Power Fist, Stormshield, Wolf Tail Talisman) Fenrisian Wolves x2
Wolf Lord w Mount (Thunder Hammer, Stormshield, Wolf Tail Talisman, Wolf Neclace)
Fenrisian Wolves x2
Wolf Lord w Mount (Wolf Claw, Stormshield, Wolf Tail Talisman, Saga of Majesty) Fenrisian Wolves x2

Troops

Grey Hunter x5 (Flamer) Razorback
Grey Hunter x5 (Plasma) Razorback

Heavy Support

Long Fangs x6 (Missile Launchers x4, Lascannon)
Long Fangs x6 (Missile Launchers x4, Lascannon)

Fast Attack

Thunderwolf Cavalry x3 (Powerfist, Stormshield, Bolter)

Elite

Wolf Scouts x5


Ryan Conversano - Blood Angels

HQ

Librarian (Force Weapon, Terminator Armor, Stormshield, Fear the Darkness, Unleash Rage)

Elite

Sanguinary Priest x2 (Terminator Armor, Jump Pack)
Assault Terminator Squad x 10 (Lightning Claw x6, Thunder Hammer x4)
Fusioso Dreadnaught (Blood Tallons, Heavy Flamer, Melta Gun, Extra Armor) w Drop Pod

Troops

Assault Squad x8 (Melta x1)
Assault Squad x8 (Melta x1)

Heavy Support

Stormraven (TL Assault Cannon, TL Multimelta, Bloodstrike Missiles x4, Extra Armor)

Adam Gati - Eldar

HQ

Farseer (Jetbike, Fortune, Runes of Warding)
Warlocks x5 (Embolden x2, Enhance, Destructor x2, Singing Spear x2)

Elite

Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)
Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)

Troops

Jetbikes x6 (Cannons x2) + Warlock (Embolden, Singing Spear)
Jetbikes x6 (Cannons x2) + Warlock (Embolden, Singing Spear)
Dire Avengers x5 w Wave Serpent (Spirit Stones, EML)

Fast Attack

Vypers x2 (Scatterlaser x2, Cannon x2)
Vypers x2 (Scatterlaser x2, Cannon x2)

Heavy Support

Fire Prism
Fire Prism


Mike Northover - Space Wolves

HQ

Bjorn (Saga of Majesty)
Rune Priest (Jaws of the World Wolf, Storm Caller)

Troops

Grey Hunters x5 (Flamer)
Grey Hunters x5 (Melta) w Razorback (TL Heavy Bolter)

Heavy Support

Long Fangs x6 (Missile Launcher x4, Lascannon x1) w Razorback (Lascannon and TL Plasmagun)
Long Fangs x6 (Missile Launcher x4, Lascannon x1)
Long Fangs x6 (Missile Launcher x4, Lascannon x1)

Elite

Dreadnought (HF and CCW)

Fast Attack

Land Speeder (Typhoon)
Land Speeder (Typhoon)

Sevan Sarkissian - Orks

HQ

Big Mek (Kustom Force Field)
Big Mek (Kustom Force Field)

Troops

Boyz x20 (Shoota, Big Shoota x2) Nob (Power Klaw, Bosspole)
Boyz x20 (Shoota, Big Shoota x2) Nob (Power Klaw, Bosspole)
Gretchin x x10 Runtherd

Fast Attack

Deffkopta (TL Rockitt)
Deffkopta (TL Rockitt)

Heavy Support

Killa Kanz x3 (Rockitt x3)
Killa Kanz x3 (Rockitt x3)
Killa Kanz x3 (Kustom Mega Blasta x3)

Elite

Loota x5
Loota x5
Kommandos x13 (Burna x2) Snikrot

Earth Warren - Orks

HQ

Warboss (Power Klaw, Warbike, Cybork, Stikkbombs)
Big Mek (KFF, Power Klaw)

Troops

Nob Bikers x5 (Cybork, Warbikes, Bosspole, Power Klaw, Big Choppa) and Painboy
Boyz x19, Nob (Power Klaw, Bosspole)
Boyz x19, Nob (Power Klaw, Bosspole)

Elite

Burna Boyz x12

Heavy Support

Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)

Sprue Posse #7 Results



Sprue Posse #7 has wrapped and after 4 rounds of Swiss Allan Hernandez and his Daemonhunters have proved to be the best of the field with a 3-0-1 record. This is Allan's first Sprue Posse victory in twice as many appearances.


List of Players


No Name Feder Rtg Loc Army

1. Northover, Mike 1659 Space Wolves
2. Conversano, Ryan 1605 Blood Angels
3. Burdine, Patrick 1622 Dark Eldar
4. Alvarez, Sergio 1620 Blood Angels
5. Warren, Earth 1604 Orks
6. Horn, Lee 1639 Space Wolves
7. Gati, Adam 1640 Eldar
8. Hernandez, Allan 1564 Daemonhunters
9. Sarkissian, Sevan 1600 Orks
10. Carrigan, Todd 1590 Space Wolves
11. Page, Derek 1525 Blood Angels
12. Mann, John 1586 Dark Angels



Round 1 Results



Dawn of War - Annihilation

No Name Result Name

1 Northover, M (1) 0:1 Gati, A (7)
2 Hernandez, A (8) 1:0 Conversano, R (2)
3 Burdine, P (3) 1:0 Sarkissian, S (9)
4 Carrigan, T (10) 1:0 Alvarez, S (4)
5 Warren, E (5) 0:1 Page, D (11)
6 Mann, J (12) 1:0 Horn, L (6)



Round 2 Results



Pitched - Capture Control

No Name Result Name

1 Carrigan, T (10) 0:1 Burdine, P (3)
2 Gati, A (7) 0:1 Mann, J (12)
3 Page, D (11) 0:1 Hernandez, A (8)
4 Horn, L (6) 1:0 Northover, M (1)
5 Conversano, R (2) 0:1 Warren, E (5)
6 Alvarez, S (4) .5:.5 Sarkissian, S (9)



Round 3 Results



Spearhead - Seize Ground 5 Objectives

No Name Result Name

1 Burdine, P (3) .5:.5 Hernandez, A (8)
2 Mann, J (12) 1:0 Carrigan, T (10)
3 Warren, E (5) 1:0 Gati, A (7)
4 Page, D (11) 0:1 Horn, L (6)
5 Northover, M (1) .5:.5 Alvarez, S (4)
6 Sarkissian, S (9) .5:.5 Conversano, R (2)



Round 4 Results



Pitched - Annihilation

No Name Result Name

1 Hernandez, A (8) 1:0 Mann, J (12)
2 Horn, L (6) 1:0 Burdine, P (3)
3 Alvarez, S (4) 1:0 Warren, E (5)
4 Gati, A (7) 1:0 Carrigan, T (10)
5 Sarkissian, S (9) 0:1 Page, D (11)
6 Conversano, R (2) 0:1 Northover, M (1)



Final Standings


Place Name Feder Rtg Loc Score Buch. Progr. Berg. Army

1 Hernandez, Allan 1597 3.5 8.0 9.0 6.75 Daemonhunters
2-3 Mann, John 1608 3 9.5 9.0 6.00 Dark Angels
Horn, Lee 1655 3 9.0 6.0 6.00 Space Wolves
4 Burdine, Patrick 1628 2.5 8.5 8.0 3.75 Dark Eldar
5-8 Page, Derek 1533 2 9.5 5.0 3.00 Blood Angels
Gati, Adam 1637 2 7.5 5.0 2.50 Eldar
Warren, Earth 1603 2 6.5 5.0 2.50 Orks
Alvarez, Sergio 1619 2 5.5 3.5 3.25 Blood Angels
9 Northover, Mike 1645 1.5 7.5 2.0 1.50 Space Wolves
10-11 Carrigan, Todd 1583 1 9.5 4.0 2.00 Space Wolves
Sarkissian, Sevan 1571 1 7.0 2.5 1.25 Orks
12 Conversano, Ryan 1575 0.5 8.0 1.0 0.50 Blood Angels

Playing: The Bay Area Open


The guys up in Nor Cal have opened pre-registration for the Bay Area Open. This should be one of the best and most competitive tourneys on the West Coast this year. It's a 64 slot 40k tournament. They also have a WFB competition as well.

The 40k tournament is Sprue Posse Sanctioned! That means ELO scores are tracked with a K-Value of 60 and the top 2 generals at the event win an auto invite to our 16 slot invitational in December.

We are thrilled to have this event be a part of our league as the guys putting it on are hardcore competitors just like we are. We only expect more great things to come from this partnership going forward.

For additional tournament details and registration information be sure to check out their website. Pretty good chance I'll be in attendance for this one.

Playing: Exploring Footdar


I've been experimenting with a new army type lately: Foot Eldar. Despite the propensity lately to "mech up" armies this one army type keeps showing up at tournaments and doing quite well. I'm not sure if Foot Eldar are a "tier 1" type of list, but they are certainly competitive and my explorations of this army type have yeilded good results and educated me greatly on how the army works.


First some background, I've been monitoring foot eldar for quite some time now. It's obviously not a new list but has some history of performing well in various tournaments. Most recently, Reece Robbins did quite well with footdar at a sanctioned Sprue Posse event, the SLO Ironman, going 4-0. Reece's list was a pretty standard take on the strategy and the army has a battleforce look to it:

Reecius's Footdar (1500)

HQ

Eldrad
Avatar

Troops

Rangers x5
Dire Avengers x10
Guardians x10 and Seer (Shuriken Cannon, Destructor, Spear)
Jetbikes x3 (Shuriken Cannon)

Elite

Harlequins x9 (Kisses x8) and Shadowseer

Heavy Support

Wraithlord (Bright Lance, EML)
Wraithlord (Bright Lance, EML)
War Walkers x3 (Scatter Laser x6)

Reece's list has the standard core of an Avatar, Eldrad or Farseer, Harlequins and then double wraithlord and triple warwalker. His troop choices appear scattered to me but you have some defensive abilities with the scouts, guardian support, and mobility with jetbikes. As we'll see almost all footdar decide to use the Avatar to enjoy the benefit of fearless troops. As the troops are no longer protected with Wave Serpents, the emboldened infantry are necessary to hold those objectives.

While not recent, I thought Blackmoor's footdar was an interesting place to continue analysis. His list is a higher point value and therefore has a bit more flexibility. His take makes some notable changes though.

Blackmoor's Footdar (1750)

HQ

Eldrad
Avatar

Elite

Fire Dragons x5 and Exarch (Flamer)
Harlequins x6 (Kisses x5, Fusion Pistol x2) and Shadowseer (Kiss) and Troupe Master (Power Weapon)

Troops

Guardians x10 (Brightlance)
Guardians x10 (Brightlance)
Guardians x10 (Missile Launcher)
Jetbikes x3 (Shuriken Cannon) and Warlock (Singing Spear, Destructor)

Heavy

War Walker x3 (Scatter Laser x6)
War Walker x3 (Scatter Laser x6)
Falcon (Missile Launcher, Shuriken Cannon, Holo-Field, Star Engines, Vectored Engines)

Blackmoor mixes together a solid sprinkling of long range str 8 and str 6 suppression fire. One notable difference is the lack or Wraithlords altogether. He migrates the str 8 shots to the guardian units instead. He then moves the str 6 shooting to the warwalker units. His lone falcon can transport his fire dragons and now he has the benefit of melta shots. Blackmoor has a more homogenized troop selection with guardian spam in lieu of scouts or dire avengers. He does retain the lone mobile bike unit.

Finally, Toby Walker's Footdar was another take on the same list. We met at the Broadside Bash in 2010 and this was the list he beat me with:

Toby Walker's Foodar (2000)

HQ

Eldrad
Avatar

Troops

Dire Avengers x 10 w Exarch (Bladestorm) w Wave Serpent (Shuriken Cannon, TL Bright Lance, Spirit Stones)
Guardians x 10 (Bright Lance)
Guardians x 10 (Bright Lance)
Pathfinders x 5
Jetbikes x 3

Fast Attack

Warp Spiders x 8

Elite

Harlequins x 8 (Kisses x8, Fusion Pistols x2) Shadowseer (Fusion Pistol, Kiss)

Heavy Support

Wraithlord (Bright Lance, EML, Flamer x2)
Wraithlord (Bright Lance, EML, Flamer x2)
War Walkers x3 (Scatter Lasers x6)

Toby's list seems to combine some elements of both Blackmoor's and Reecius. Toby uses the troop assortment that Reecius had along with a Wave Serpent for some mobility. He runs Wraithlords for long range fire support though and doesn't bother with the fire dragon / falcon combo. He relies on Warp Spiders for some back line mobile support and has very little str 6 shooting spam. Notable in these lists are the point progressions in them. We're comparing 3 similar lists but they are all at different point levels.

Here is what I've decided to go with:

Nash's Footdar (1500)

HQ

Eldrad
Avatar

Troops

Guardians x10 (Scatter Laser)
Guardians x10 (Scatter Laser)
Guardians x10 (Scatter Laser)
Jetbikes x3 (Shuriken Cannon)

Elite

Harlequins x6 (Kisses x4 and Fusion Pistols x2) Shadowseer

Fast Attack

Warp Spiders x 5

Heavy Support

Wraithlord (Bright Lance, EML, Flamer x2)
Wraithlord (Bright Lance, EML, Flamer x2)
War Walkers x3 (Scatter Lasers x6)

I've decided to forego vehicles entirely to deny my opponent any use out of anti vehicle shooting, especially under the str 8 variety. The Wraithlords can be str 8 bait but with proper use we can give them a cover save and hopefully up their survivability. Str 6 spam is a staple of proper eldar, and footdar in particular and we have loads of that here. Guardians all possess scatter lasers and the war walkers provide solid shoot down support from reserve if we're afraid they won't last very long. I like Warp Spiders in these lists as it offers the ability to get to a remote location quickly and they can also stick around to even take out the occasional str 10 rear vehicle or just unload on some troops in the backfield. Harlequins boast a Shadowseer to keep the Wraithlords compliant. Between him and Eldrad you shouldn't have any issues with Wraithsight.

This list has been a work in progress for me. The troops have changed numerous times and I'm trying to find the right combination of troops and types without over-committing. I like the bikes for their mobility but they really don't last very long under any kind of pressure. I think more than one is far too many. But a singleton unit necessary for that occasional objective grab. In kill points they are just a liability but hopefully their shuriken cannon can take something with them. Triple guardian might seem heavy but I like them with an Avatar keeping them fearless and they are shootier than avengers and really almost as resilient as scouts. Their weapon platform puts them over the top.

My test games have gone well so far. It shows surprising resilience from range and then has some great mid range shooting and powerful counter assault elements. The biggest challenge is getting around the lack of mobility. I think I've put together a list that does just enough to overcome that.

Playing: Sprue Posse Open #7

The Sprue Posse presents the:

SPRUE POSSE OPEN

5th Edition Warhammer 40k Tournament

Saturday, March 5th, 10:30 AM

Hosted by

Aero Hobbies and Games

1500 Points

4 Rounds Swiss-System

INAT FAQ*

Unpainted Models Allowed; WYSIWYG

Standard Missions from the 5th Edition Rulebook

To be announced on day of tournament

Prize Support for Best General

Prize Support for Best Painted

$12 entry fee!

Limited Seating!

Sign Up with Paypal

Please submit a typed army list to the tournament organizer on the day of the tournament.

*INAT FAQ is the independent national tournament FAQ located here:

Aero Hobbies and Games

2918 Santa Monica Boulevard #3
Santa Monica, CA 90404

(310) 828-5264

Questions? Please contact Kevin Nash

Legacy Tribal Wars: Samurai


My latest creation is an oldie but a goodie way back from Kamigawa block. The Samurai are a relatively small tribe but have solid synergy and can put together a nice swarm attack when backed by quality removal.

Note that Classic Tribal Wars is no longer a format. It has been supplanted by Legacy Tribal Wars, which is appreciated by those of us who don't feel like stuffing the likes of Library of Alexandria into every single deck we make. The homogenization of the format was already bad enough thanks.

The samurai tribe is comprised of 3 colors: White, Red and Black. White is the primary color of this tribe and making a samurai deck without it seems like you're tabling the best cards it has to offer. I considered going mono-white but the power level of the aggressive deck I was trying to create wasn't quite where I wanted it to be. I perused both black and red for filler and found red to be a better fit.

The deck:

Creatures

4 Hand of Honor
4 Kondo's Hatamoto
4 Samurai of the Pale Curtain
3 Ronin Houndmaster
4 Brothers Yazamaki
3 Nagao, Bound by Honor

Spells

4 Lightning Bolt
4 Swords to Plowshares
3 Oblivion Ring
3 Wrath of God
1 Call to Glory

Land

4 Plateau
4 Sacred Foundry
4 Arid Mesa
2 Rugged Prarie
2 Mutavault
2 Wasteland
3 Plains
1 Eiganjo Castle
1 Shinka, the Bloodsoaked Keep

This is a lower curve oriented creature rush as opposed to some kind of pricey control deck. Quick early drops are here: Hand of Honor, Kondo's Hatamoto and Samurai of the Pale Curtain are the earliest threats, followed by some legendary creatures that augment them. A host of removal is available: Swords to Plowshares for difficult threats, Lightning Bolt a versatile stopper of finisher, Oblivion Ring for utility and Wrath of God as a board reset.

This deck is simple in design but stands up nicely to annoying graveyard recursion and can give knight and vampire decks fits with both plow and Samurai of the Pale Curtain in the deck. The samurai can get out of hand quickly against decks lacking enough removal. Plenty of honor to go around here.

Playing: Sprue Posse Grand Prix Army Lists

Below are the army lists and pictures for the Sprue Posse Grand Prix GT. You can find the final standings here. Results from day 1 and day 2 are also available. Battle Report links can be found here. 2011 player of the year standings are here.

Congratulations again to Dave Fay for winning our inaugural Grand Prix event!

First Place

Dave Fay - Chaos Space Marines



HQ

Chaos Lord (Bike, Mark of Nurgle, Plague Bringer, Combi-Melta)
Daemon Prince (Wings, Mark of Nurgle, Warptime)

Elite

Dreadnaught (Heavy Flamer, TL Bolter, Dreadnaught CCW x2)

Troops

Plague Marines x6 (Plasma x2) w Champion (Combi-Plasma) and Rhino
Plague Marines x6 (Melta x2) w Champion (Combi-Melta) and Rhino
Plague Marines x6 (Flamer x2) w Champion (Combi-Flamer) and Rhino
Plague Marines x7 (Plasma x2) and Rhino

Heavy Support

Defiler
Defiler
Predator (TL Lascannon, Lascannon Sponsons)





Second Place

Ryan Shepard - Imperial Guard



HQ

Company Command Squad (Melta x4) w Fleet Officer w Chimera (Heavy Flamer)

Elite

Psyker Battle Squad x6 w Chimera (Heavy Flamer)
Psyker Battle Squad x6 w Chimera (Heavy Flamer)

Troops

Veterans x10 (Melta x3, Autocannon x1) w Chimera (Heavy Flamer)
Veterans x10 (Melta x3, Autocannon x1) w Chimera (Heavy Flamer)
Veterans x10 (Melta x3, Autocannon x1) w Chimera (Heavy Flamer)
Veterans x10 (Plasma x3, LasCannon x1) w Chimera (Heavy Flamer)

Fast Attack

Vendetta (Heavy Bolter x2)
Vendetta (Heavy Bolter x2)
Vendetta (Heavy Bolter x2)

Heavy Support

Hydra x2 (Heavy Flamer)
Hydra x2 (Heavy Flamer)
Hydra x2 (Heavy Flamer)



Third Place

Frankie Giampapa - Space Wolves


HQ

Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Bear) and Fenrisian Wolves x2
Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Majesty) and Fenrisian Wolves x2
Wolf Lord (Thunderwolf Calvary, Wolf Claw and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Warrior Born) and Fenrisian Wolves x2
Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman) and Fenrisian Wolves x2

Fast Attack

Thunderwolf Cavalry x3 (Power Fist + Storm Shield x3 and Melta Bombs x3)

Troops

Grey Hunters x5 (Flamer) w Razorback (TL Heavy Bolter)
Grey Hunters x5 (Melta) w Razorback (TL Heavy Bolter)

Heavy Support

Long Fangs x 6 (Missile Launcher x5)
Long Fangs x 6 (Missile Launcher x5)
Long Fangs x 6 (Missile Launcher x5)



Fourth Place

Mike Northover - Space Wolves


HQ

Bjorn (Sage of Majesty)
Rune Priest (Jaws of the World Wolf, Living Lightning)
Rune Priest (Living Lightning, Storm Caller)

Troops

Grey Hunters x5 (Melta) w Rhino
Grey Hunters x5 (Flamer)
Grey Hunters x5 (Flamer) w Razorback (Lascannon and TL Plasma)

Heavy Support

Long Fangs x6 (Missile Launcher x4, Lascannon x1) w Razorback (Lascannon and TL Plasmagun)
Long Fangs x6 (Missile Launcher x5) w Razorback (Lascannon and TL Heavy Bolter)
Long Fangs x6 (Missile Launcher x4, Lascannon x1)

Elite

Dreadnought (HF and TL Lascannon)
Dreadnought (HF and CCW)

Fast Attack

Land Speeder (Typhoon)
Land Speeder (Typhoon)

Best Painted

Earth Warren - Orks

HQ

Warboss (Power Klaw, Warbike, Cybork, Stikkbombs)
Big Mek (KFF, Power Klaw)

Troops

Nob Bikers x8 (Cybork, Warbikes, Bosspole, Power Klaw x2, Big Choppa) and Painboy
Boyz x20 (Rockitt x2) Nob (Power Klaw, Bosspole)
Boyz x20 (Rockitt x2) Nob (Power Klaw, Bosspole)

Elite

Burna Boyz x15
Lootas x7
Lootas x7

Heavy Support

Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)
Battlewagon (Deff Rolla, Rigger, Red Paint)




Painted Runner Up

Reece Robbins - Space Wolves



HQ

Bjorn (Plasma Cannon)
Rune Priest (Jaws of the World Wol, Storm Caller)

Troops

Grey Hunters x5 (Melta) w Razorback (Autocannon)
Grey Hunters x5 (Flamer)
Grey Hunters x5 (Flamer)

Elites

Dreadnaught (Lascannon, Heavy Flamer)
Dreadnaught (Lascannon, Heavy Flamer)
Dreadnaught (Autocannon)

Fast Attack

Land Speeder (Typhoon)
Land Speeder (Typhoon)
Thunderwolf (Power Fist + Storm Shield)

Heavy Support

Long Fangs x6 (Missile Launcher x5) w Razorback (Lascannon)
Long Fangs x6 (Missile Launcher x5) w Razorback (Lascannon)
Long Fangs x6 (Missile Launcher x5) w Razorback (Autocannon)





Sportsmanship Award

Nicholas Card - Dark Eldar



HQ

Vect
Haemonculi

Elite

Trueborn x3 (Blasters x3) w Venom (Splinter Cannon x2, Night Shields)
Trueborn x3 (Blasters x3) w Venom (Splinter Cannon x2, Night Shields)
Trueborn x3 (Blasters x3) w Venom (Splinter Cannon x2, Night Shields)

Troops

Wracks x10 (Liquifier x2) w Raider (Dark Lance, Night Shields)
Wracks x9 w Raider (Dark Lance, Night Shields)
Wyches x9 w Raider (Dark Lance, Night Shields)
Warriors x5 w Venom (Splinter Cannon x2)
Warriors x5 w Venom (Splinter Cannon x2)

Heavy Support

Ravager (Dark Lance x3, Flickerfield, Night Shield)
Ravager (Dark Lance x3, Flickerfield, Night Shield)
Ravager (Dark Lance x3, Flickerfield, Night Shield)




Remaining Lists

Christian Alessi - Space Wolves

HQ

Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Bear)
Wolf Lord (Thunderwolf Calvary, Frost Weapon and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Majesty)
Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Warrior Born)
Wolf Lord (Thunderwolf Calvary, Frost Weapon and Stormshield, Runic Armor, Wolftail Talisman)

Fast Attack

Thunderwolf Cavalry x3 (Power Fist + Storm Shield and Melta Bombs x3)

Troops

Grey Hunters x5 (Melta) w Razorback (TL Heavy Bolter)
Grey Hunters x5 (Melta) w Razorback (TL Heavy Bolter)

Heavy Support

Long Fangs x 6 (M.Launcher x5)
Long Fangs x 6 (M.Launcher x5)
Long Fangs x 6 (M.Launcher x5)


Kevin Brown - Tyranids

HQ

Hive Tyrant

Elite

Zoanthrope x3 w Mycetic Spore
Hive Guard x2
Hive Guard x3

Troops

Termagant x10
Termagant x10
Tervigon (Adrenal Glands, Toxin Sacs, Catalyst)
Tervigon (Adrenal Glands, Toxin Sacs, Catalyst)
Genestealers x14 (Toxin Sacs)
Genestealers x20 (Toxin Sacs)

Fast Attack

Gargoyles x19 (Adrenal Glands, Toxin Sacs)




Patrick Burdine - Space Marines

HQ

Captain (Bike, Relic Blade, Artificer Armor, Hellfire Rounds, Melta Bombs)
Librarian (Gate, Null Zone)

Troops

Scout Squad x5 (Missile Launcher, Camo Cloaks x5)
Space Marine Bike Squad x5 (Plasma x2) w Attack Bike (Multi-Melta) and Sergeant(Power Fist)
Space Marine Bike Squad x5 (Plasma x2) w Attack Bike (Multi-Melta) and Sergeant (Power Fist)
Space Marine Bike Squad x5 (Melta x2) w Attack Bike (Multi-Melta) and Sergeant (Power Fist)
Space Marine Bike Squad x5 (Melta x2) w Attack Bike (Multi-Melta) and Sergeant (Power Fist)

Heavy Support

Land Raider Crusader (Multi-Melta, Extra Armor)

Fast Attack

Land Speeder (Typhoon Missile Launcher)
Land Speeder (Typhoon Missile Launcher)
Land Speeder (Typhoon Missile Launcher)

Elite

Assault Terminators x5 (Thunder Hammer x5, Storm-shield x5)







Adam Gati - Eldar

HQ

Autarch (Mandiblaster, Laserlance, Reaper Launcher, Jetbike)
Autarch (Mandiblaster, Laserlance, Reaper Launcher, Jetbike)

Elite

Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)
Fire Dragons x5 w Wave Serpent (Spirit Stones, Cannon)

Troops

Jetbikes x6 (Cannons x2)
Jetbikes x6 (Cannons x2)
Dire Avengers x5 w Wave Serpent (Spirit Stones, EML)
Dire Avengers x5 w Wave Serpent (Spirit Stones, EML)

Fast Attack

Vypers x2 (Scatterlaser x2, Cannon x2)
Vypers x2 (Scatterlaser x2, Cannon x2)

Heavy Support

Fire Prism
Fire Prism
Night Spinner

Justin Gibbs-Forrester - Dark Eldar

HQ

Haemonculus (Liquifier)
Vect

Troops

Warriors x5 (Blaster x5) w Raider (Dark Lance, Flicker Field)
Warriors x5 (Blaster x5) w Raider (Dark Lance, Flicker Field)
Warriors x5 (Blaster x5) w Raider (Dark Lance, Flicker Field)
Warriors x5 (Blaster x5) w Raider (Dark Lance, Flicker Field)
Wracks x9 (Liquifier, Acothyst w Agonizer) w Raider (Dark Lance, Flicker Field)
Wyches x6 (Hekatrix w Agonizer) w Raider (Dark Lance, Flicker Field)

Elites

Kabalite Trueborn x3 (Dark Lance x2) Venom (Splinter Canon)
Kabalite Trueborn x3 (Dark Lance x2) Venom (Splinter Canon)
Kabalite Trueborn x3 (Dark Lance x2) Venom (Splinter Canon)

Heavy Support

Ravager (Darklance x3, Flicker Field)
Ravager (Darklance x3, Flicker Field)
Ravager (Darklance x3, Flicker Field)

Allan Hernandez - Dark Eldar

HQ

Baron Sathonyx
Archon

Elite

Incubi x9 w Raider (Dark Lance, Flickerfield)

Troops

Karbalite Warriors x5 with Venom (Splinter Cannon x2, Flickerfield, Night Shields)
Karbalite Warriors x5 with Venom (Splinter Cannon x2, Flickerfield, Night Shields)
Karbalite Warriors x20 (Dark Lance x2) w Sybarite
Wyches x10 w Hekatrix w Raider (Dark Lance, Flickerfield)
Hellion x9 w Helliarch

Heavy Support

Ravager (Dark Lance, Flickerfield)
Ravager (Dark Lance, Flickerfield)
Razorwing Jetfighter (Dark Lance x2, Monoscythe Missile x2, Splinter Cannon, Shatterfield Missile x2, Flickerfield)

Lee Horn - Space Wolves

HQ

Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Warrior Born)
Rune Priest (Jaws of the World Wolf, Murderous Hurricane)

Elite

Dreadnaught (TL Autocannon)
Dreadnaught (TL Autocannon)
Dreadnaught (TL Autocannon)

Troops

Grey Hunters x5 (Melta) w Razorback (Lascannon and TL Plasmagun)
Grey Hunters x5 (Melta) w Razorback (Lascannon and TL Plasmagun)
Grey Hunters x5 (Melta) w Razorback (Lascannon and TL Plasmagun)
Grey Hunters x5 (Melta) w Razorback (Lascannon and TL Plasmagun)

Fast Attack

Thunderwolf Cavalry x4 (Power Fist + Storm Shield and Melta Bomb)

Heavy Support

Long Fangs x 6 (M.Launcher x5)
Long Fangs x 6 (M.Launcher x5)
Predator (Autocannon, LasCannon)



John Mann - Dark Angels

HQ

Belial (Thunderhammer + Stormshield)
Sammael w Landspeeder

Troops

Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1) w Apothecary, Deathwing Company Banner
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)
Deathwing Terminators x5 (Thunderhammer + Stormshield x5, Cyclone x1)

Fast Attack

Ravenwing Attack Squadron x3 (Melta x2) w Attack Bike (Multi-Melta)
Ravenwing Attack Squadron x3 (Melta x2) w Attack Bike (Multi-Melta)

Heavy Support

Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)
Predator (Autocannon, Heavy Bolter x2)

Chris Morris - Orks

HQ

Ghazghull Thraka
KFF Mek

Troop

12 Boys Nob PK BP w Trukk
12 Boys Nob PK BP w Trukk
12 Boys Nob PK BP w Trukk
Deff Dred (Skorcha x2, Grot, Armor Plates)
Meganobz x4 w Wagon (Deff Rolla, Big Shoota)

Elite

Loota x5
Loota x5
Nob x4 (Allocated Wounds, PK, Big Choppa, Choppa, Choppa w BP, and Painboy w Wagon (Deff Rolla, Big Shoota)

Heavy

Killa Kan x3 (Grotzooka x3)
Killa Kan x3 (Rockitt x3)
Killa Kan x3 (Rockitt x3)



Derek Page - Space Marines

HQ

Librarian (Terminator Armor, Storm Shield, Epolstiary)

Elite

Assault Terminators x5 (Thunderhammer + Stormshield x5)
Assault Terminators x10 (Thunderhammer + Stormshield x10)
Ironclad Dreadnaught (Heavy Flamer) w Drop Pod

Troops

Space Marine Squad x10 (Flamer, Multi-Melta) and Sergeant (Combi Melta, Power Fist)
Space Marine Squad x10 (Flamer, Multi-Melta) and Sergeant (Combi Melta, Power Fist)
Space Marine Squad x10 (Flamer, Multi-Melta) and Sergeant (Combi Melta, Power Fist)

Heavy Support

Thunderfire Cannon w Drop Pod
Land Raider Redeemer (Extra Armor, Multi-Melta)




Robert Pait - Tyranids

HQ

Hive Tyrant (Scything Talons x2, Hive Commander, Paroxysm, Leech Essence) w Tyrant Guard.

Elite

Hive Guard x2
Hive Guard x2
Hive Guard x2

Troops

Tervigon (Adrenal Glands, Toxin Sacs, Catalyst)
Tervigon (Adrenal Glands, Toxin Sacs, Catalyst)
Termagants x10
Termagants x10
Genestealers x11 (Toxin Sacs)
Genestealers x11 (Toxin Sacs)

Fast Attack

Gargoyles x20 (Toxin Sacs, Adrenal Glands)

Heavy Support

Trygon (Adrenal Glands)
Trygon (Adrenal Glands)



Jon Regul - Orks

HQ

Big Mek (Kustom Force Field)
Big Mek (Kustom Force Field)

Elites

Loota x10
Loota x10
Kommandos x 11 (Burna x2) w Boss Snikrot

Troops

Shoota Boyz x20 (Big Shoota x2) Nob (Powerklaw, Bosspole)
Shoota Boyz x20 (Big Shoota x2) Nob (Powerklaw, Bosspole)
Shoota Boyz x20 (Big Shoota x2) Nob (Powerklaw, Bosspole)
Gretchin x16 w Runtherd
Deff Dread (Big Shoota x2, Armor Plates)
Deff Dread (Big Shoota x2, Armor Plates)

Fast Attack

Deffkopta (TL Rockitt, Buzzsaw)
Deffkopta (TL Rockitt, Buzzsaw)

Heavy Support

Killa Kan x3 (Grotzooka x3)
Killa Kan x3 (Grotzooka x3)
Killa Kan x3 (Grotzooka x3)



Steven Smith - Space Wolves

HQ

Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Bear)
Wolf Lord (Thunderwolf Calvary, Frost Weapon and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Majesty)
Wolf Lord (Thunderwolf Calvary, Power Fist and Stormshield, Runic Armor, Wolftail Talisman, Saga of the Warrior Born)
Wolf Lord (Thunderwolf Calvary, Frost Weapon and Stormshield, Runic Armor, Wolftail Talisman)

Elite

Wolf Scouts x8 (Melta Bombs x2, Melta Gun)

Fast Attack

Thunderwolf Cavalry x3 (Power Fist + Storm Shield and Melta Bombs x3)

Troops

Grey Hunters x5 w Razorback
Grey Hunters x5 w Razorback

Heavy Support

Long Fangs x 6 (M.Launcher x5)
Long Fangs x 6 (M.Launcher x5)

William Trovato - Chaos Daemons


HQ

Fateweaver
Bloodthirster (Unholy Might, Blessing of the Blood God)

Elite

Bloodcrushers x6 (Fury of Khorne, Icon, Instrument)
Bloodcrushers x6 (Fury of Khorne, Icon, Instrument)
Fiends x6 (Unholy Might)

Troops

Plaguebearers x6
Plaguebearers x5
Plaguebearers x5

Fast Attack

Seekers x14

Heavy Support

Daemon Prince (Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze)