Classic Tribal Wars: Barbarians
I guess maybe I should do these in alphabetical order? It's not intentional but my next deck just so happens to be tribal Barbarians. B is for beat down.
Barbarians are a neglected tribe. They've had some solid contributors but kinda fell by the wayside compared to the likes of warriors, soldiers or knights. That doesn't make it a bad deck, but the quality cards aren't as obvious or as curve worthy.
Still, the tribe has some power. There are enough quality aggressive creatures to form the early core and then a host of legends that can really tie the deck together. Balthor the Stout is a personal barbarian glorious anthem that can attack/block and breath fire to boot. Lovisa Coldeyes can make the deck stomp quickly. Just note that her effect is global and not just limited to the barbarian tribe.
Red/Black works well for this tribe as it ties together the best of the creatures. It also offers great removal options like Terminate and Bituminous blast. The nature of this deck also allows for some powerful equipment that we can take advantage of.
Barbarians - Classic Tribal Wars
Creatures
4 Shivan Zombie
3 Balthor the Stout
4 Undead Gladiator
3 Jeska, Warrior Adept
2 Pardic Arsonist
2 Lovisa Coldeyes
2 Godo, Bandit Warlord
Spells
3 Thoughtseize
4 Terminate
1 Konda's Banner
1 Tenza, Godo's Maul
3 Bituminous Blast
3 Nevinyrral's Disk
Lands
4 Badlands
4 Blood Crypt
4 Bloodstained Mire
2 Wooded Foothills
2 Verdant Catacombs
1 Swamp
2 Mountain
1 Shinka, the Bloodsoaked Keep
1 Shizo, Death's Storehouse
2 Mutavault
2 Wasteland
The deck plays pretty straight forward. Get some early damage in with cheap creatures and then magnify them with buff effects with either additional legends that make your army more powerful or equipment that does the same. The Blast fits in nicely here and can remove a threat and accelerate a creature into play. I like Nevinyrral's disk for needed artifact and enchantment removal or as a necessary sweeper to deal with protection creatures.
This deck is land hungry and we're running 25 lands to address that need. 2 of them are mutavaults and can attack and block and as an added bonus benefit from both Balthor and Lovisa's buffs. We also benefit from a couple of quality legendary lands with can make any one of our 10 legendary creatures all the more powerful.
This deck can get out of hand for an opponent in a hurry. With careful play you can make this deck work for you.
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