Monday, May 3, 2010

Limited Magic: Rise of the Eldrazi Sealed Deck


I've purchased a box of the Rise of Eldrazi recently and I've been putting together sealed decks to play with my friends. Here was my most recent sealed pool:

Artifact

Prophetic Prism x2
Reinforced Bulwark
Pennon Blade
Enatu Golem
Hedron Matrix (R)

Colorless

Hand of Emrakul
Eldrazi Conscription (R)

Blue

Distortion Strike
Shared Discovery
Skywatcher Adept
Fleeting Distraction
Merfolk Observer
Champion's Drake
Eel Umbra
Unified Will (U)
Hada Spy Patrol (U)
Sea Gate Oracle
Regress
Guard Gomazoa (U)
Frostwind Invoker
Mnemonic Wall
Reality Spasm (U)

Red

Flame Slash
Forked Bolt (U)
Ogre Sentry x2
Kiln Fiend
Spawning Breath
Lavafume Invoker
Staggershock
Brimstone Mage (U)
Battle Rampart x2
Surreal Memoir
Fissure Vent
Explosive Revelation x2 (U)
Disaster Radius (R)


Black

Death Cultist x2
Zulaport Enforcer x2
Nighthaze x2
Vendetta
Virulent Swipe (U)
Demonic Appetite
Bloodthrone Vampire x2
Inquisition of Kozilek (U)
Shrivel
Pawn of Ulamog (U)
Induce Despair
Nirkana Cutthroat (U)
Gloomhunter
Cadaver Imp
Zof Shade
Thought Gorger (R)
Corpsehatch (U)
Hellcarver Demon (M)

Green

Spider Umbra
Nest Invader
Overgrown Battlement
Beastbreaker of Bala Ged
Growth Spasm
Sporecap Spider
Daggerback Basilisk x2
Living Destiny x2
Bear Umbra (R)

White

Caravan Escort x2
Guard Duty
Hyena Umbra
Lone Missionary
Stalwart Shield-Bearers
Glory Seeker
Repel the Darkness
Dawnglare Invoker
Makindi Griffin
Harmless Assault
Mammoth Umbra (U)

My initial task was to take a close look at the rares and see if any were worth playing. None of them were completely obvious. Although they were all powerful, aside from the Bear Umbra and Hedron Matrix they also all had notable drawbacks (high casting cost or penalties to play).

I decided that for the Thought Gorger and Hellcarver Demon that maybe it just wouldn't matter and decided to use them anyway.

Black was pretty robust so after looking at the Gorger and Demon it was easy to fill most of my deck with everything in that color ranging from playable to good. I added an auto-include Hedron Matrix and then tossed in the Eldrazi Conscription. Now I had to find a second color.

White had nothing really exciting aside from some bears so I excluded that almost immediately. Green had the bomb Bear Umbra but was short on other power cards. Certainly playable, but not amazing. Blue also had volume of decent cards and a Regress and Mnemonic Wall but little else.

Red had a LOT of burn. I decided to just fill up with that and added a bunch of burn cards and Disaster Radius. I also thought I'd try out Hand of Eramkul and Explosive Revelation

After gold-fishing a bit I decided that the Radius, Conscription and Eramkul were probably too beefy for a deck with only one 5 drop and one 6 drop and had horrid synergy with Thought gorger and Hellcarver Demon. Explosive Revelation was amusing but was kinda clunky in a deck with so many cheap spells. I dumped the really high CC cards and ended up with this:

Creatures


Zulaport Enforcer x2
Bloodthrone Vampire x2
Ogre Sentry x2
Lavafume Invoker
Brimstone Mage (U)
Pawn of Ulamog (U)
Nirkana Cutthroat (U)
Gloomhunter
Cadaver Imp
Zof Shade
Thought Gorger (R)
Hellcarver Demon (M)

Spells

Vendetta
Flame Slash
Forked Bolt (U)
Staggershock
Induce Despair
Corpsehatch (U)
Pennon Blade
Hedron Matrix (R)

Land

10 Swamp
7 Mountain

This deck has a lot of ridiculous cards that look hokey in the limited environment but end up just winning the game for you anyway.

Thought Gorger is one of those cards. You put it on the table, dump your hand and then you proceed to just beat face for 5-6 trample damage a turn until your opponent is either dead or somehow removes it. When he does so you are rewarded with an Ancestral recall. The card draw is usually enough to finish them off.

The other silly card that is also an absolute beating is the Hellcarver Demon. If your opponent has quality removal you can get burned, but only after dishing for 6 and possibly dumping 2-3 more permanents on the board or spells at his face. The triggered ability is a risk but often works out in your favor. Maybe a more cautious person would leave him out of the deck but I think a 6/6 flyer is probably worth it regardless of any perceived drawbacks.

The rest of the deck is just quality removal and solid creatures. I'm blessed with a couple banish effects, 3 burn spells, 1 bomb equipment card, and a swarm of powerful fast creatures.

All in all a pretty darn good sealed pool with a couple of really fun bomb creatures and a solid curve. This deck is extremely fast for this lumbering format and I've found myself running over opponents before they can get their larger creatures into play. 6/6 Tramplers on turn 4 will allow you to do that!

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