Batrep: Orks vs. Chaos Space Marines 5/1
Mission: 1500 points, Capture and Control, Spearhead
Orks:
HQ
Warboss (Powerklaw, Cybork)
Big Mek (Kustom Force Field, Cybork)
Elite
5 Lootas
5 Lootas
5 Lootas
Troops
18 Shoota Boyz + Nob (Powerklaw, Bosspole)
18 Shoota Boyz + Nob (Powerklaw, Bosspole)
6 Nobz (Cybork) w Painboy (2 Powerklaw, Heavy Armor, Bosspole, 2 Ammo Runt) with Trukk (Red Paint, Reinforced Ram)
10 Gretchin + Runtherd
Fast Attack
1 Warbuggy (Twin Linked Rockitts)
2 Warbuggies (Twin Linked Rockitts)
2 Warbuggies (Twin Linked Rockitts)
Heavy Support
1 Battlewagon (Red Paint, Boarding Plank, Deffrolla, Big Shoota)
1 Battlewagon (Red Paint, Boarding Plank, Deffrolla, Big Shoota)
Chaos Space Marines:
HQ
Chaos Sorcerer (Mark of Slaanesh, Lash of Submission, Personal Icon, Wings)
Elite
5 Chosen (5x Melta, 5x Meltabombs, Rhino)
Troops
10 Chaos Space Marines (Aspiring Champion, Powerfist, 2x Melta, Rhino)
8 Noise Marines (7 Soundblasters, 1 Blastmaster, Rhino)
5 Khorne Berzerkers (Skull Champion, Powerfist, Personal Icon, Rhino)
Heavy Support
2 Obliterators
2 Obliterators
2 Obliterators
Deployment:
We both deployed our objectives on the far corners of the board.
Ork Deployment, everything except for the gretchin are deployed on the board.
Chaos Space Marine Deployment, Noise Marines with Lash Prince and the Chaos Space Marine squad are deploy on the table. Three squads of 2 Obliterators, the Berzerkers, and the Chosen (not outflanking) are all deployed in reserve.
Turn 1 - Orks
Orks move towards Chaos objective.
Turn 1 - Chaos Space Marines
Noise Marines shoot their Blastmaster at the side of a Battlewagon, but miss.
Turn 2 - Orks
Orks move up some more.
Lootas reposition, expecting Chaos Space Marine reserves to start showing up.
Gretchin arrive from reserve and "protect" the Ork objective.
Turn 2 - Chaos Space Marines
Berzerkers arrive from reserve and move up the right side of the board.
Obliterators (a) and (c) arrive from reserve and destroy a Battlewagon.
Obliterators (b) destroy he Nob truck, which Kerrangs into them.
Noise Marines shoot at the Lootas killing 2 and they start to run away, but regroup on turn 3.
Turn 3 - Orks
Buggies kill an Obliterator (a).
Lootas shoot at Obliterators (c), but to no effect.
Ork Boyz from destroyed Battlewagon run towards Chaos objective.
Buggies stun a Rhino.
Nobz destroy Obliterators (b).
Turn 3 - Chaos Space Marines
Noise Marines and Lash Sorc fire at the Boyz on the ground, thinning them out a bit and lashing them back 7". (Yes, I know the Lash Sorc has a jump pack modeled, but I will soon fix that to be Wings)
The Chosen arrive and unload on the Battlewagon... 3 hits, and KFF saves the rest... no effect.
Both of the remaining Obliterator units also shoot at the rear of the Battlewagon, and finally stun the vehicle.
Berzerkers move up more and pop smoke.
Turn 4 - Orks
Lootas shoot at Berzerker Rhino and stun it.
Ork Boyz and Big Mek unload and assault Chosen, killing them all.
Buggies shoot at Noise Marines, but only kill 1.
Ork Boyz try to move forward again.
Nobz start running back towards their own objective, sensing the threat the Berzerkers bring to the poor Gretchin.
Turn 4 - Chaos Space Marines
Berzerkers get out and start running towards Ork objective. Rhino tries to fix itself, but fails (and fails for rest of game).
Obliterators move up and flame the Lootas killing all of one unit and 2 from another.
Other Obliterator moves up and destroys the Battlewagon.
Noise Marines and Lash Sorc thin out Orks and push them back again.
Chaos Space Marines move up and melta 1 buggy.
Turn 5 - Orks
Ork Boyz move up and shoot Noise Marines to no effect.
Other Ork Boyz run towards Chaos objective.
Nobz continue to run towards their own objective. Lootas and Buggies shoot at the Berzerkers killing 2, leaving 3 alive.
Turn 5 - Chaos Space Marines
Berzerkers continue to run.
One unit of Boyz gets destroyed by Chaos Space Marines, other unit is pushed back by Lash Sorcerer. Elsewhere, Obliterator kill more buggies.
Game continues to turn 6, currently we both only control our own objectives.
Turn 6 - Orks
Orks Boyz try to make a path by clearing up the Rhinos, but fail. Rhinos are only stunned.
Nobz almost make it back home, but looks like if game ends on Turn 6, Chaos will win.
Turn 6 - Chaos Space Marines
Lash Sorc jumps to group up with the Chaos Space Marines and with them destroys the last of the Boyz.
Berzerkers move up and destroy the Gretchin and capture the Ork objective.
If game ends, Chaos Wins! Unfortunately, we roll and game continues.
Turn 7 - Orks...
After a epic run across the board, the Nobz manage to get back to their own objective and save it from the Berzerkers.
Neither of us have any more units close to contesting or scoring the others objectives, so we call the game without playing the last Chaos Space Marine turn and it is a Draw!
I am extremely jealous of the painted armies and terrain.
So, is this Chaos for the tie???