Editor: Anthony Wang put together a batrep from the 2/20 tournament that we organized . He piloted Chaos Space Marines.
(: it was great fun! went really smoothly and finished early…amazing!
games were all really really tight…came down to getting turn 6 for my games 2 and 3
gotta wait for my nails to grow back now…
thanks to Nash and Shep for running it!
heres a quick summary of my games…
my list:
1 Nurgle DP with Wings and WT
1 Nurgle DP with Wings and Rot
3 terminators with combimeltas
5 man PM squad with 2 meltas, champ with fist, rhino
5 man PM squad with 2 meltas, champ with fist, rhino
5 man PM squad with 2 plaz, rhino
2 oblits
2 oblits
2 oblits
— game 1 Deathguard vs. Orks —
ork list:
2 battlewagons: one with shoota boyz, other with shoota boyz with bigmek KFF
1 big squad of lootas
2 smaller squad of lootas
2 deff coptas
1 trukk with warboss and 3 mega nobs
1 unit of grots
i got a bye since i was the odd man out…but played AbsoluteBlue for fun
table: large impassable tower in the middle, scattered hills and area terrain
mission: dawn of war, cap and control
nothing is deployed on either side
Turn 2 Orks: units come on the table with nothing to shoot at
Turn 2 DG: rhinos move forward and pop smoke with DP hiding behind, oblits all shoot at wagons to no effect, oblit blows up trukk
Turn 3 Orks: lootas shoot at rhinos and oblits, nothing happens, warboss and nobs move up
Turn 3 DG: plaz squad gets out and shoots nobs, PM dies to overheat, and inflicts one wound on nobs, prince charges and kills warboss, termicide comes down and blows up wagon
Turn 4 Orks: shooting sees one rhino immobilized and a wount on an oblit, boyz shooting and assault kills termicide, DP kills nobs, Deffcopta comes in and shoots off a rhino’s bolter
Turn 4 DG: meltas kill deffcopta, melta squad shoots wagon and blows it up. Oblits kill lots of orks with PC. DPs charge lootas, wipes them out. melta squad charges remaining orks, killing them.
Turn 5 Orks: deff copta comes on shoots rhino with rokkits, destroying one i think? lootas kill another oblit, put a wound on a DP
Turn 5 DG: DPs clean up lootas and grots, oblits and PM squad move back to the hope objective and kill deff copta, 2 PM squads capture enemy obj
win for DG!
– game 2 DG vs Jarrod’s tzeentch daemons —
Tzeench list:
- fateweaver…scary
- herald on disk
- herald on disk
- 5 flamer squad
- 5 flamer squad
- 3 blood crushers
- horror squad x 3
table: scattered ruins and area terrain
mission: annihilation, pitched battle
deployment
DG: sets up a standard castle, rhinos outside, DP and oblits on a hill inwide rhino wall
Daemons: drops in center of table around FW
Turn 1 DG: shoots 6 PCs at flamers manages no wounds, 2 rhinos pop smoke
Turn 1 Daemons: bolts immobilizes a rhino, blows off a bolter off another rhino
Turn 2 DG: Oblits kill 1 flamer, and puts 1 wound on crushers
Turn 2 Daemons: kills a rhino, puts 3 wounds on a DP, and kills a PM squad, crushers move forward
Turn 3 DG: oblits shoot a lot of plaz and PM shoot meltas killing crushers, DP charges a flamer unit killing some, oblits kill some horrors, shooting puts a wound on FW
Turn 3 Daemons: flamers try to kill DP but fail, FW charges DP doesnt wound, DP puts another wound on FW, prince kills flamers
Turn 4 DG: oblits continue to pummel horrors with PCs kills one Horror unit to 1 man, DP charges flamers, other DP charges horrors in hope to wipe them out on daemons turn, termicide drops in behind horrors to prevent them from escaping
Turn 4 Daemons: herald and horrors kill termicide…): cant make a 2+ save, DP still cant kill horrors, nothing really happens with FW melee
Turn 5 DG: nothing much to shoot at, DP manages to kill a couple horrors, nothing happens with FW melee
Turn 5 Daemons: DP still cant kill horror unit >_<;;; Jarrod made like 6 4+ saves
i roll a 1 and game ends …we tie! 3 – 3 kill points
– game 3 DG vs Ryan’s Templars —
Black Templar list:
- lord on bike with lightning claws
- emperor’s champ
- tact squad with melta, rhino
- tact squad with melta, rhino
- tact squad with plaz, LC, rhino
- pred with LC, HB
- pred with LC, HB
- venerable dread with TLLC, flamer, DCCW, pod
tables : scattered area terrain, center building blocking LoS
mission: seize ground 5 obj, spearhead
table: scattered ruins and area terrain
mission: annihilation, spearhead
ryan gave me first turn and i chose the quarter with 3 objectives
Turn 1 DG: rhinos and DPs move up behind center building, oblits pop 1 pred
Turn 1 BT: rhino moves up pops smoke, another rhino moves up, pred kills an oblit
Turn 2 DG: Oblits kills other pred and a rhino, plaz rhino drives up to an objective, oblits shoot PC at some tact marines killing a couple
Turn 2 BT: tact squad with dead rhino moves up to the center building and kills a rhino with the meltagun, rhino moves up to an objective, squad with emp’s champ disembarks behind rhino
Turn 3 DG: both princes charge tact squad near center and wipes it. PM moves to capture objective. oblits shoot PC at emp’s champ squad, killing 1-2 marines.
Turn 3 BT: Dread comes in right in the middle of the 3 objectives in my quarter. shoots LC and flamer at an oblit squad killing 1. Lord comes on from reserves turbo boosting behind my lines
DG: 3 obj BT: 2 obj
Turn 4 DG: meltas shoot lord on bike but he makes his saves. plaz PMs, 3 oblits, 3 termicide shoot at dread imobilizing and blows off the TLLC >_<. melta PMs shoot the storm bolter off the pod. both princes fly and charge emp’s champ squad…i proceed to forget to cast WT for the next 4 assault phases >_<, DPs kill some marines Turn 4 BT: Lord charges and kills PM squad to 1 man. Emp’s champ squad gets killed by DPs. dread shoots flamer to no avail
DG: 2 obj BT: 1 obj
Turn 5 DG: oblits, PMs, all shoot at dread taking off his DCCW only >_<, DPs kill tact squad, oblits charge in and again whiff on the dread, Lord kills PM squad Turn 5: Lord charges rhino with PMs on top of objective, oblits still cant manage to hit the dread, rhino drive up to contest objective
DG: 0 obj BT: 1 obj
i roll another 1 and the game ends!!! D:<>
curses…i would have won game 2 and 3 if the game could have gone on for another turn
i basically rolled under odds towards the end of both games and couldnt kill the horrors in CC and couldnt dislodge the venerable dread despite a rain of melta fire.
my mistakes:
1) forgetting to cast warptime about 40% of the time, which got the DPs stuck in CC for too long and couldnt contest other objectives, charge other units
2) playing as if the game would have gone past turn 5 so didnt manage my army’s movement accordingly and was caught flat footed when the games ended early
3) not protecting my objectives well enough. the last game i let the BT rhino contest my objective where if i drove it up a bit more the rhino would not have been able to get close enough to my objective
I had a great time despite my mistakes, a great learning experience!
- Anthony Wang
No comments:
Post a Comment